Appinventor

Project Location

Country: 
Estonia
City: 
Pärnu

Organization

Organization Name: 
Pärnu Koidula Gymnasium
Organization Type: 
School

Website

https://koidulaharidustehn.wixsite.com/e-safety

Privacy Law

Consenso al trattamento dei dati personali
Do you authorize the FMD to the treatment of your personal data?: 
I do authorize the FMD to the use of my personal data.

Project Type

Education up to 18 years

Project Description

Description Frase (max. 500 characters): 

E-safety learning material through programming (BeeBot) and creating app (AppInventor, AnkiDroid), from high school student to primary students

Project Summary (max. 2000 characters): 

Different searching research said that our children used more and more virtual social networks (EU Kids Online 2010). 59% of students have own profile in networks. In Estonia the students ages 10 -16 spend their time average 5 hours by day. This is the reason why our students had an idea to create interesting and useful e-safety games.

The project idea is to share e-safety knowledges from high school student to primary student through the different activities. The main purpose to teach smaller students behaver in cruel (if you don’t protect yourself) world, get to start of possibilities to get hurt. The project consist of three different e-safety games, made by students. The First game - How to use: 2 teams, both have own game boards (different color, 3D printed and consisted of geometric shapes). The team have to pick up the same colored shapes what  are located on the main floor board. The  Quiz created in GoogleForm and students would solve it in tablet. The game buttons - Bee-Bots, every right answer (give 3 BeeBots steps on the floor board.

Second game – AppInventor game, phone solving.

Third game – e-safety question in AnkiDroid. 

How long has your project been running?

2016-11-01 00:00:00

Objectives and Innovative Aspects

The project idea is to share e-safety knowledges from high school student to primary student through the different activities. The main purpose to teach smaller students behaver in cruel (if you don’t protect yourself) world, get to start of possibilities to get hurt. The project consist of three different e-safety games, made by students. The First game - How to use: 2 teams, both have own game boards (different color, 3D printed and consisted of geometric shapes). The team have to pick up the same colored shapes what  are located on the main floor board. The  Quiz created in GoogleForm and students would solve it in tablet. The game buttons - Bee-Bots, every right answer (give 3 BeeBots steps on the floor board.

Second game – AppInventor game, phone solving.

Third game – e-safety question in AnkiDroid. 

Results

Describe the results achieved by your project How do you measure (parameters) these. (max. 2000 characters): 
This project noticed in Estonian own made game competition “Mängumaraton” 2017. The students (who made these games) played e-safety games in different Estonian primary schools: 1) The primary school students liked the games (e-safety quiz and BeeBot programming), it’s like floor board game 3) All students had new knowledges of e-safety 4) The primary students had new knowledges through the integration of subjects, the interesting activities (BeeBot moving, geometric shapes, how to get right angle degrees etc 5) The students had experience to make questions and create interesting activities for younger students The students had good practice working with younger students as teachers
How many users interact with your project monthly and what are the preferred forms of interaction? (max. 500 characters): 

Project team – 7 students. Practise in different primary schools (about 60 students). Them waited some schools who want to wide primary schools students network horizon. 

Sustainability

What is the full duration of your project (from beginning to end)?: 
Less than 1 year
What is the approximate total budget for your project (in Euro)?: 
Less than 10.000 Euro
What is the source of funding for your project?: 
Other
Specify: 
Gymnasium
Is your project economically self sufficient now?: 
Yes
Since when?: 
2017-09-01 00:00:00
When is it expected to become self-sufficient?: 
2017-12-01 00:00:00

Transferability

Has your project been replicated/adapted elsewhere?: 
Yes
Where? By whom?: 
-
What lessons can others learn from your project? (max. 1500 characters): 

It’s very important e-safety. Our world and communication works through the web, it’s very important to explain how to behaver in network world. This project helps to develop knowledges what I can do, what I can’t do in social networks and in Internet pages. E-safety integrated with different subjects - maths (geometric shapes, ankle degrees etc), simple programming (BeeBot), foreign language - question of e-safety, using new technology  - tablets, apps (AnkiDroid, AppInventor)

Are you available to help others to start or work on similar projects?: 
Yes

Background Information

Barriers and Solutions (max. 1000 characters): 
-
Future plans and wish list (max. 750 characters): 
Visit different schools, play with younger students e-safety learning games. To develop skill to use technology, to develop the digital skills and have knowledges how safely communicate in social networks. Practise as teachers in different primary schools (about 60 students).

Project Location

Country: 
Italy
City: 
Rieti/Lazio

Organization

Organization Name: 
I.I.S "C. Rosatelli"
Organization Type: 
School

Privacy Law

Consenso al trattamento dei dati personali
Do you authorize the FMD to the treatment of your personal data?: 
I do authorize the FMD to the use of my personal data.

Project Type

inn

Project Description

Description Frase (max. 500 characters): 

App turistica sulla città di Rieti

Project Summary (max. 2000 characters): 

L’idea è nata per far conoscere al maggior numero di persone una città che per la posizione geografica e la vicinanza a Roma è spesso dimenticata e poco pubblicizzata all’interno della regione Lazio.
L’idea è stata quella di sviluppare un’app che permettesse a chiunque arriva a Rieti di conoscere i monumenti più importanti e la storia della città, ma anche avere notizie utili ad un turista quali i posti dove mangiare e dormire.
L’app è stata sviluppata dallo studente Belloni Danilo con il software Scratch ed è in continua evoluzione, e al momento non è ancora disponibile sul Play Store di Google perché la si sta perfezionando.

How long has your project been running?

2014-11-29 23:00:00

Objectives and Innovative Aspects

Far conoscere a chiunque disponga di un smartphone Android e si trova nelle vicinanze di Rieti le bellezze e i servizi offerti dalla città. Il tutto grazie ad un app predisposta da uno studente dell’I.I.S “C. rosatelli” di Rieti e realizzata con App Inventor che fa da miniguida e da navigatore per il turista che arriva a Rieti. L’app è comprensiva di foto, audio e descrizioni sui monumenti della città e attivando all’interno la mappa per navigare in città porta il turista nel luogo di destinazione.

Results

Describe the results achieved by your project How do you measure (parameters) these. (max. 2000 characters): 
Il prototipo è funzionante ma non è ancora reso disponibile a chiunque nel Play Store di Google
How many users interact with your project monthly and what are the preferred forms of interaction? (max. 500 characters): 

Al momento solo lo sviluppatore e due insegnanti che provvedono a testarne il software per indicare allo studente i possibili errori da correggere

Sustainability

What is the full duration of your project (from beginning to end)?: 
Less than 1 year
What is the approximate total budget for your project (in Euro)?: 
Less than 10.000 Euro
What is the source of funding for your project?: 
Grants
Specify: 
Istituto di Istruzione Superiore "C. Rosatelli"
Is your project economically self sufficient now?: 
No
Since when?: 
2015-06-29 22:00:00
When is it expected to become self-sufficient?: 
2015-09-29 22:00:00

Transferability

Has your project been replicated/adapted elsewhere?: 
No
What lessons can others learn from your project? (max. 1500 characters): 

Molti studenti potrebbero essere stimolati verso le competenze digitali, visto che molti usano tali tecnologie in maniera passiva. Il progetto potrebbe infondere in altri studenti l’ambizione di inventarsi un’app in vari campi e fare di ciò il mestiere della loro vita.

Are you available to help others to start or work on similar projects?: 
Yes

Background Information

Barriers and Solutions (max. 1000 characters): 
Inizialmente non trovavamo degli studenti che si dedicassero con impegno e dedizione al progetto: alcuni si dicevano disponibili, ma poi alla prima difficoltà abbandonavano tutto. Nel momento in cui si è reso disponibile lo studente Belloni Danilo, dopo un primo approccio al software utilizzato ha notato la sua semplicità e si è appassionato al lavoro.
Future plans and wish list (max. 750 characters): 
Renderlo fruibile a tuttti gli utenti Android, IOS, Windows, poter commercializzare l’app e realizzarne altre per ulteriori città e paesi.
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