participative

BUNYALA RURAL COMMUNITIES ICT AND CULTURAL DIGITAL MEDIA CENTER (BRCICTCDMC)

Project Location
Country: 
Kenya
City: 
PORT VICTORIA TOWN
Organization
Organization Name: 
TUMAINI EDUCATIONAL ENDOWMENT PROJECT (TEEP)
Organization Type: 
Other
Specify: 
NON PROFIT COMMUNITY BASED ORGANIZATION (CBO)
Website
http://www.facebook.com/tumainicbo
Project Type
Helping youth step in the job market
Project Description
Description Frase (max. 500 characters): 
To provide opportunity for young people to acquire ICT literacy and necessary technical skills for job opportunity.
Project Summary (max. 2000 characters): 
The project puts emphasis on using information and communication technologies in the context of global youth priorities, such as access to education, employment and poverty eradication. In addition, the cost of ICT access (mobile phones and Internet) is much higher as a proportion of per capita income in these particularly disadvantaged countries. We want s to bringing together all relevant stakeholders, including governments, civil society and the private sector, and encouraging them to work together to provide an environment that fosters the development of young people and enables them to realize their potential in the Information Society. The ICT centre will act as a resource centre for community mobilization, training and empowering young people to engage in community economic development by venturing them into employment. Disadvantaged and marginalized youth, such as migrant and refugee youth, youth with HIV and AIDS, indigenous youth, youth with disabilities, rural youth, youth experiencing poverty, and those facing discrimination, are often excluded from access to ICTs. The effective allocation of resources so as to ensure equal opportunities and access to ICTs for youth living in vulnerable situations is critical to ensuring that ICTs are used and developed in an inclusive and equitable manner.
How long has your project been running?
09/2010
Objectives and Innovative Aspects
What are the specific objectives of the project and what are the instruments used to achieve them?: 
We must address unequal opportunities for ICT use within groups. Important factors in this respect include an individual’s socio-economic position, level of education and place of residence. We want youth participation in democracy and the possibilities that may develop after the digital revolution. Opportunities for children and youth to express their ideas and opinions about different issues in society have traditionally been very limited. We want to participate strengthen policies for the provision of information and communication technologies (ICTs), including access to internet, for education, and including the promotion of ICT training for education that is relevant and of high quality. The project seeks to serve Youth through a number of products and services: Participatory Project Design; youth Led Innovative Program Implementation; seed Grant Projects for Entrepreneurship Development; developing multi-stakeholder partnerships for program design; building local capacity for program implementation; using new technologies for livelihood generation; community Driven Development; initiating Pilot projects; livelihoods based approaches to enterprise development in: Renewable Energy, HIV/AIDS, IT, Rural Development, Water and Sanitation and community volunteer-ship.
Results
Describe the results achieved by your project How do you measure (parameters) these. (max. 2000 characters): 
In a broad sense, the benefits arise from improvements in education and access to information. At the individual level, ICT has assisted some young people to gain more meaningful jobs, to communicate easily with other youth from all over the world, and thus share their experiences. Some youth are capable of using ICT in diverse and novel ways, as a result of which traditional forms of socialization such as the family and school are increasingly being challenged and overtaken. These technologies offer a culture of information, pleasure and relative autonomy, all of which are particularly appealing to young people. Many young people are simultaneously experiencing life within the global and local spheres. They develop a global consciousness yet still have to function and survive in their own locality and culture. The project evaluation criteria includes study on: the importance of the role of youth entrepreneurship in creating employment opportunities from ICT; the value of public-private partnerships in making the most of the employment potential of ICT for young people; how ICT opportunities can also assist vulnerable groups of young people; ways that ICT can help link the informal sector to opportunities in the world economy.
How many users interact with your project monthly and what are the preferred forms of interaction? (max. 500 characters): 
• Every computer 20 Users Per day • 20x120 = 2400 users • 50 x1 computers for professional training • 2450 Users per day • 2450x30= 733,500 per month • 2450 Users x 365 days • Total, 894,250 Users per year • 50 computers x 3 centres • 50 computers x 3 (mobile ICT Unit, Schools) • 300 computers for public usage • 100 computers for professional training • Total, 400 computers. • 500 e-books (for e-library)
Sustainability
What is the full duration of your project (from beginning to end)?: 
More than 6 years
What is the approximate total budget for your project (in Euro)?: 
More than 500.000 Euro
Specify: 
Fundraising, donations, grants, products and services sale, endowements like Micro entrepreneurship - business opportunities for the youth
Is your project economically self sufficient now?: 
No
Since when?: 
09/2010
When is it expected to become self-sufficient?: 
01/2017
Transferability
Has your project been replicated/adapted elsewhere?: 
Yes
Where? By whom?: 
In other communities by national ICT access programme.
What lessons can others learn from your project? (max. 1500 characters): 
Youth and ICT play an important role to uplift the living standard of youth themselves and the community they live in. Furthermore, ICT can increase the interest to learn new things, easy mean for job searching and application, easy money transfer and payments for school fees, easy communication and mass media entertainment; ICT helps in the cognitive development aspect of children, students, and all; ICT helps everyone to develop and shape their thinking power; logic sense; ICT increases the self confidence of a person, opening up to diversity and inclusion, helps in skill development. On creating job opportunities: youth use skills to open micro-entrepreneurship like mobile phone money transfer, setting up a community disaster management training- warning - and mobilization center as a mean for social development and resource support. ICT projects are vital to improving rural community livelihoods by: informing and forming on relevant decisions about livelihood strategies, thereby reducing disaster impact (flood, disease, drought warning and mitigation), and increasing income diversification; improvements in efficiency and effectiveness of rural service delivery across areas of health, education, agricultural extension, training and knowledge resources.
Are you available to help others to start or work on similar projects?: 
Yes
Background Information
Barriers and Solutions (max. 1000 characters): 
<div>Despite the many benefits, Technology in general and ICTs in particular, the project offers to the &nbsp;youth and other &nbsp;citizens, modern ICTs pose several obstacles including the implied costs, keeping up-to-date with ever changing technology and abuse. In our solutions we seek to improve community awareness and participation in the project. Next steps: 1. More feasibility studies 2. Educating Juniors and the community about the project 3. Recruiting more Juniors and training them 4. Secure endorsement of concept by investors, donors and sponsors 5. Pre-development phase fund-raising, donors, investors 6. ICT professional, artists, architecture; engineering team and selection 7. Partnership development with the donors and advisory and ICT constructing companies like CISCO and SAFARICOM to help in project definition, planning and technical support. 8. Development of a strong fund-raising committee and concept refinement.</div>

Augmented irreality

Project Location
Country: 
Italy
City: 
Roma
Organization
Organization Name: 
Chiara Passa
Organization Type: 
School
Specify: 
New media artist
Website
http://www.chiarapassa.it/videoenglish.html
Project Type
Education from 19 to 29 years
Project Description
Description Frase (max. 500 characters): 
Augmented irreality è un'installazione interattiva, dove l'utente attraverso matrici di carta, può interagire a 360° con oggetti che incontra in un'ambientazione simulante un software 3-D.
Project Summary (max. 2000 characters): 
"Augmented irreality", è una video installazione interattiva che si sviluppa su tre pareti e il pavimento. L'opera (costruita con Artoolkit in Quartz Composer) pone lo spettatore all'interno di un software 3D, collocandolo specificatamente nella visuale: "˜finestra-telecamera'. L'utente attraverso l'uso di matrici (aventi vari pattern) stampati su quadrati della dimensione di un palmo di una mano, può manovrare, spostare, rimpicciolire, rimuovere ed interagire a 360 gradi gli oggetti tridimensionali che incontra sugli assi cartesiani x, y e z del simulato software. L'ambientazione ricrea un appartamento tridimensionale in costruzione, che lo spettatore stesso, contribuisce a personalizzare attraverso i propri movimenti. Anche "Augmented irreality", come altre video installazioni della serie: "Live Architecture", si basa sul concetto di "super luogo", dove quest'ultimo è autonomo, performativo e si muove oltre la propria funzionalità . La video installazione fa riflettere sull'idea di irreale/virtuale e di come i nostri corpi nello spazio reale si relazionano sempre pi๠con questa sorta di dimensione/esperienza. "Augmented irreality", mette in luce il paradosso di come la realtà  aumentata, in verità , la diminuisca, sottraendo e modificando i livelli reali, aumenta l'irreale nella nostra dimensione reale. English v. at: http://www.chiarapassa.it/videography.html
How long has your project been running?
09/2010
Objectives and Innovative Aspects
What are the specific objectives of the project and what are the instruments used to achieve them?: 
"Live Architecture", si basa sul concetto di "super luogo", dove quest'ultimo è autonomo, performativo e si muove oltre la propria funzionalità . La video installazione fa riflettere sull'idea di irreale/virtuale e di come i nostri corpi nello spazio reale si relazionano sempre pi๠con questa sorta di dimensione/esperienza. "Augmented irreality", mette in luce il paradosso di come la realtà  aumentata, in verità , la diminuisca, sottraendo e modificando i livelli reali, aumenta l'irreale nella nostra dimensione reale.
Results
Describe the results achieved by your project How do you measure (parameters) these. (max. 2000 characters): 
2010 - e-Content Award Italy, second position at "Create your culture!". Sala Quaroni, Eur Roma.
How many users interact with your project monthly and what are the preferred forms of interaction? (max. 500 characters): 
Tutti
Sustainability
What is the full duration of your project (from beginning to end)?: 
More than 6 years
What is the approximate total budget for your project (in Euro)?: 
Less than 10.000 Euro
Is your project economically self sufficient now?: 
No
Since when?: 
09/2010
Transferability
Has your project been replicated/adapted elsewhere?: 
No
What lessons can others learn from your project? (max. 1500 characters): 
.
Are you available to help others to start or work on similar projects?: 
Yes
Background Information
Barriers and Solutions (max. 1000 characters): 
Ho costruito Augmented Irreality, con Artoolkit, che è una library per la realtà  aumentata utilizzabile in Quartz Composer (linguaggio di programmazione visuale di Apple). Ho inoltre utilizzato After Effect, Google Sketchup e Metasequia per disegnare gli oggetti tridimensionali e le ambientazioni che li contengono. Per realizzare Augmented Irreality, è necessaria una stanza di minimo 8 mq. con 4 pareti, 4 macbook-pro (OSX Leopard e Quartz Composer) con web-cam integrata e 4 videoproiettori digitali (2000 lumen).
Future plans and wish list (max. 750 characters): 
Moltissimi che riguardano la video installazione interattiva-partecipativa.