art

The meaning of colours

Project Location
Country: 
Romania
City: 
Brasov
Organization
Organization Name: 
School No. 9 ,, Nicolae Orghidan" Brasov
Organization Type: 
School
Website
http://new-twinspace.etwinning.net/web/p.26536
Project Type
Education up to 10 years
Project Description
Description Frase (max. 500 characters): 
We live in a world full of colors and each color has a different impact on our lives. This project is designed to highlight students' reactions to different colors.
Project Summary (max. 2000 characters): 
I organized in our school the second year of a Class of Painting, entitled "Little Artists", addressed to children and students between 6-10 years. The students join the project with joy as they have the same common passion, that is art. This is the place where they meet various graphics and painting techniques, they are involved in national and international competitions or European partnerships with students who have the same passion. Students' participation of different ages, religions leads to the development of interpersonal relationships, donation societies through work, but also competitive relationships. Students will learn to socialize, accept and help one another whatever their differences in age, religion, ethnic, culture, traditions and customs. I would like to reveal new talents among the children, to participate in various art exhibitions in school or other locations, to get in touch with other children who participate in other painting class organized in our country or other European countries.
How long has your project been running?
03/2010
Objectives and Innovative Aspects
What are the specific objectives of the project and what are the instruments used to achieve them?: 
Objectives: - The development of the ability to express ideas, feelings and knowledge through art, in a free, creative and original way - The establishment of friendly relationships with other children who have got the same favourite colour - The exploitation of the information regarding painting and graphics techniques - Giving equal chances to all children in order to their best integration in the society by involving them in curricular and extracurricular activities. - The development of friendship and cooperative feelings between the children who learn in various European schools and implicitly between teachers and parents.
Results
Describe the results achieved by your project How do you measure (parameters) these. (max. 2000 characters): 
Each project is an opportunity of learning for those involved "“ teachers, students, school principals, forming teachers. The results and the benefits at the individual level are numerous: the knowledge and the comparison of the education systems and of the teaching practices, ideas exchange, transfer of the creative activities, the diversity of the learning situations, access to new didactic materials (PowerPoint presentations, blog, wiki pages, web pages, other applications), the foreign language practice in real situations, the development of the competences and the diversity of educational activities with a modern technological support. Expected results: Students will be able to explore and develop a certain painting language and personal abilities. They learn the types of colours and their meaning. They will be able to find similitudes and contradictions between colours in different cultures.
How many users interact with your project monthly and what are the preferred forms of interaction? (max. 500 characters): 
Teachers and students from seven European countries: Romania, Poland, Czech Republic, Slovakia, Slovenia, Portugal and Turkey, interact in this project. Materials used: e-mail, other programmes (Powerpoint, video, pictures, drawings), eTwinning portal, the blog "“ a means of communication, editing pictures: Picasa, Photoshop
Sustainability
What is the full duration of your project (from beginning to end)?: 
From 1 to 3 years
What is the approximate total budget for your project (in Euro)?: 
Less than 10.000 Euro
Is your project economically self sufficient now?: 
No
Since when?: 
10/2011
Transferability
Has your project been replicated/adapted elsewhere?: 
No
What lessons can others learn from your project? (max. 1500 characters): 
This project meant a new learning experience, a new teaching practice meant to motivate students, encourage their implication and facilitate new competences and attitudes. This project has got an extraordinary transfer potential, being able to be exploited by other teachers with other student groups and adapted to their own situations, resources and interests
Are you available to help others to start or work on similar projects?: 
Yes
Background Information
Barriers and Solutions (max. 1000 characters): 
Barriers: The biggest barrier was supplying the school with materials of painting and graphics quality. Another barrier was the school's endowment ITC. Students had to work in large teams in front of a computer, while the teachers had to buy special computer programs to use in the program implementation. Solutions: We turned to sponsorship by parents of students with quality painting and graphic materials. The lack of computers was solved by forming small teams that worked after the school lessons on the computer, with the aid of the teacher.
Future plans and wish list (max. 750 characters): 
Our dream is to bring together all the great children involved in the project in a workshop to paint together. Also we want to involve children from other countries and our colorful project. To see the world through the eyes of a child gives all of us a pure and innocent perspective about school's future. Their drawings colourfully and creatively remind us that all children should feel equal in a world full of color.

BUNYALA RURAL COMMUNITIES ICT AND CULTURAL DIGITAL MEDIA CENTER (BRCICTCDMC)

Project Location
Country: 
Kenya
City: 
PORT VICTORIA TOWN
Organization
Organization Name: 
TUMAINI EDUCATIONAL ENDOWMENT PROJECT (TEEP)
Organization Type: 
Other
Specify: 
NON PROFIT COMMUNITY BASED ORGANIZATION (CBO)
Website
http://www.facebook.com/tumainicbo
Project Type
Helping youth step in the job market
Project Description
Description Frase (max. 500 characters): 
To provide opportunity for young people to acquire ICT literacy and necessary technical skills for job opportunity.
Project Summary (max. 2000 characters): 
The project puts emphasis on using information and communication technologies in the context of global youth priorities, such as access to education, employment and poverty eradication. In addition, the cost of ICT access (mobile phones and Internet) is much higher as a proportion of per capita income in these particularly disadvantaged countries. We want s to bringing together all relevant stakeholders, including governments, civil society and the private sector, and encouraging them to work together to provide an environment that fosters the development of young people and enables them to realize their potential in the Information Society. The ICT centre will act as a resource centre for community mobilization, training and empowering young people to engage in community economic development by venturing them into employment. Disadvantaged and marginalized youth, such as migrant and refugee youth, youth with HIV and AIDS, indigenous youth, youth with disabilities, rural youth, youth experiencing poverty, and those facing discrimination, are often excluded from access to ICTs. The effective allocation of resources so as to ensure equal opportunities and access to ICTs for youth living in vulnerable situations is critical to ensuring that ICTs are used and developed in an inclusive and equitable manner.
How long has your project been running?
09/2010
Objectives and Innovative Aspects
What are the specific objectives of the project and what are the instruments used to achieve them?: 
We must address unequal opportunities for ICT use within groups. Important factors in this respect include an individual’s socio-economic position, level of education and place of residence. We want youth participation in democracy and the possibilities that may develop after the digital revolution. Opportunities for children and youth to express their ideas and opinions about different issues in society have traditionally been very limited. We want to participate strengthen policies for the provision of information and communication technologies (ICTs), including access to internet, for education, and including the promotion of ICT training for education that is relevant and of high quality. The project seeks to serve Youth through a number of products and services: Participatory Project Design; youth Led Innovative Program Implementation; seed Grant Projects for Entrepreneurship Development; developing multi-stakeholder partnerships for program design; building local capacity for program implementation; using new technologies for livelihood generation; community Driven Development; initiating Pilot projects; livelihoods based approaches to enterprise development in: Renewable Energy, HIV/AIDS, IT, Rural Development, Water and Sanitation and community volunteer-ship.
Results
Describe the results achieved by your project How do you measure (parameters) these. (max. 2000 characters): 
In a broad sense, the benefits arise from improvements in education and access to information. At the individual level, ICT has assisted some young people to gain more meaningful jobs, to communicate easily with other youth from all over the world, and thus share their experiences. Some youth are capable of using ICT in diverse and novel ways, as a result of which traditional forms of socialization such as the family and school are increasingly being challenged and overtaken. These technologies offer a culture of information, pleasure and relative autonomy, all of which are particularly appealing to young people. Many young people are simultaneously experiencing life within the global and local spheres. They develop a global consciousness yet still have to function and survive in their own locality and culture. The project evaluation criteria includes study on: the importance of the role of youth entrepreneurship in creating employment opportunities from ICT; the value of public-private partnerships in making the most of the employment potential of ICT for young people; how ICT opportunities can also assist vulnerable groups of young people; ways that ICT can help link the informal sector to opportunities in the world economy.
How many users interact with your project monthly and what are the preferred forms of interaction? (max. 500 characters): 
• Every computer 20 Users Per day • 20x120 = 2400 users • 50 x1 computers for professional training • 2450 Users per day • 2450x30= 733,500 per month • 2450 Users x 365 days • Total, 894,250 Users per year • 50 computers x 3 centres • 50 computers x 3 (mobile ICT Unit, Schools) • 300 computers for public usage • 100 computers for professional training • Total, 400 computers. • 500 e-books (for e-library)
Sustainability
What is the full duration of your project (from beginning to end)?: 
More than 6 years
What is the approximate total budget for your project (in Euro)?: 
More than 500.000 Euro
Specify: 
Fundraising, donations, grants, products and services sale, endowements like Micro entrepreneurship - business opportunities for the youth
Is your project economically self sufficient now?: 
No
Since when?: 
09/2010
When is it expected to become self-sufficient?: 
01/2017
Transferability
Has your project been replicated/adapted elsewhere?: 
Yes
Where? By whom?: 
In other communities by national ICT access programme.
What lessons can others learn from your project? (max. 1500 characters): 
Youth and ICT play an important role to uplift the living standard of youth themselves and the community they live in. Furthermore, ICT can increase the interest to learn new things, easy mean for job searching and application, easy money transfer and payments for school fees, easy communication and mass media entertainment; ICT helps in the cognitive development aspect of children, students, and all; ICT helps everyone to develop and shape their thinking power; logic sense; ICT increases the self confidence of a person, opening up to diversity and inclusion, helps in skill development. On creating job opportunities: youth use skills to open micro-entrepreneurship like mobile phone money transfer, setting up a community disaster management training- warning - and mobilization center as a mean for social development and resource support. ICT projects are vital to improving rural community livelihoods by: informing and forming on relevant decisions about livelihood strategies, thereby reducing disaster impact (flood, disease, drought warning and mitigation), and increasing income diversification; improvements in efficiency and effectiveness of rural service delivery across areas of health, education, agricultural extension, training and knowledge resources.
Are you available to help others to start or work on similar projects?: 
Yes
Background Information
Barriers and Solutions (max. 1000 characters): 
<div>Despite the many benefits, Technology in general and ICTs in particular, the project offers to the &nbsp;youth and other &nbsp;citizens, modern ICTs pose several obstacles including the implied costs, keeping up-to-date with ever changing technology and abuse. In our solutions we seek to improve community awareness and participation in the project. Next steps: 1. More feasibility studies 2. Educating Juniors and the community about the project 3. Recruiting more Juniors and training them 4. Secure endorsement of concept by investors, donors and sponsors 5. Pre-development phase fund-raising, donors, investors 6. ICT professional, artists, architecture; engineering team and selection 7. Partnership development with the donors and advisory and ICT constructing companies like CISCO and SAFARICOM to help in project definition, planning and technical support. 8. Development of a strong fund-raising committee and concept refinement.</div>

MATHEMATICOMIX

Project Location
Country: 
Greece
City: 
Athens
Organization
Organization Name: 
7th Primary School of Agii Anargyri
Organization Type: 
0
Website
http://mathematicomix.wordpress.com/
Project Type
Education from 11 to 15 years
Project Description
Description Frase (max. 500 characters): 
The project aims at developing students' creativity, critical and logical thinking, foreign language, artistic, as well as ICT knowledge.
Project Summary (max. 2000 characters): 
The project aims at developing students' logical and mathematical thinking. Through texts on famous mathematicians, we will ask our students to invent problems, based on the theory presented or draw the theory, as they perceive it in a comic form. The problems will be exchanged, so that students will try to find the solution, while drawings will be presented in a comic form. Additionally, quizzes and games will also be developed.
How long has your project been running?
01/2010
Objectives and Innovative Aspects
What are the specific objectives of the project and what are the instruments used to achieve them?: 
Mathematicomix is an interdisciplinary project. Through EFL we attempt to develop students' logical thinking, ICT, artistic and affective skills. In more detail: Texts with information on famous mathematicians are developed. They will present some biographical notes, as well basic information on their theory. Students discuss the texts and design their own problem on the theory presented or they draw the theory, as they perceive it in a comic form. Problems are exchanged, whereas drawings are photographed and presented in the blog. The final step is the presentation of the material, together with a map on which students have attached the photos of mathematicians on their place of birth, as well as a project evaluation by the students.
Results
Describe the results achieved by your project How do you measure (parameters) these. (max. 2000 characters): 
A logical problems material by the collaborative work of the participating schools, which will contain the problems designed by the students. Posters with the students' drawings. A map with the photos of the famous mathematicians, attached on the place of birth. Games based on the mathematicians' studied. Dissemination of the project results.
How many users interact with your project monthly and what are the preferred forms of interaction? (max. 500 characters): 
Teachers and students from Romania, Croatia and Greece collaborate to design and implement the project. The blog teachers co nstructed, as well as the project's twinspace ( http://new-twinspace.etwinning.net/web/p23177 )was the basic tool of interaction.
Sustainability
What is the full duration of your project (from beginning to end)?: 
Less than 1 year
What is the approximate total budget for your project (in Euro)?: 
Less than 10.000 Euro
Specify: 
We did not need any special grant for the project
Is your project economically self sufficient now?: 
13, Deligianni street, 13562 Agii Anargyri, Athens, Greece
Since when?: 
01/2010
Transferability
Has your project been replicated/adapted elsewhere?: 
No
What lessons can others learn from your project? (max. 1500 characters): 
Maths is fun. ICT can prove an excellent psycho-pedagogical tool. Maths can be taught through the EFL course. Collaboration is the key for a successful project.
Are you available to help others to start or work on similar projects?: 
Yes

Poetic IQ

Project Location
Country: 
Greece
City: 
Athens
Organization
Organization Name: 
7th Primary School of Agii Anargyri
Organization Type: 
0
Website
http://poeticiq.wikispaces.com/
Project Type
Education up to 10 years
Project Description
Description Frase (max. 500 characters): 
PoeticIQ ia a collaborative project on poetry that uses ICT to make students develop their cognitive, real life, desicion making, affective and psycho-motor skills.
Project Summary (max. 2000 characters): 
Poetic IQ is a collaborative poetry project between two Primary schools in Greece and in Poland. The project asks students to solve problems in order to identify the names of famous poets/poetesses of the partner country, which they write in the respective Wiki page (Polish and Greek solutions to the Poetic IQ problems). The second step is to navigate Internet to find photos and information about the poets/poetesses they found and complete the Bio Matrices of the poets/poetesses of the respective countries (Greek students complete the bio matrices for the Polish poets and vice versa). Teachers play an important role here, as they should teach students how to use Internet safely. The next steps ask students to read the poems of the partner country and re-create the poem in a drawing form and write a poem of their own, based on the same topic. Next, students rehearse the poems in both their native language and in English. The final step is the voting procedure of the best poems/drawings, done by the students of the partner countries (Polish students vote for the Greek drawings/poems and vice versa), as well as the project evaluation and presentation of the two books (drawings and poems) to parents and school community.
How long has your project been running?
08/2010
Objectives and Innovative Aspects
What are the specific objectives of the project and what are the instruments used to achieve them?: 
Following Bloom's taxonomy, the course objectives are divided into: Cognitive:Students will develop their mother language and foreign language skills. They will also learn about the life history of famous poets and poetesses from Greece and Poland. They will develop strategies to problem solving and decision making and grow their creativity skills. Affective: Through cooperation, students will develop their interpersonal skills, their self confidence and self esteem. Psycho-motor: Students will develop their ICT and artistic skills.
Results
Describe the results achieved by your project How do you measure (parameters) these. (max. 2000 characters): 
The project evaluation was conducted by the students at the end of the project. It was based on Kirkpatrick's evaluation model: * Did they like the project? (Reactions) * What did they learn? (Learning) * How will they use what they learnt? (Behavior) * What is the impact for the school? (Return On Investment) We made an online survey for the project evaluation, presented in the respective wiki page, whose results are presented separately for the Greek and Polish students.
How many users interact with your project monthly and what are the preferred forms of interaction? (max. 500 characters): 
The students of the Greek and Polish school, as well as the teachers. Interaction was initiated through the etwinning platform http://new-twinspace.etwinning.net/web/p34088 which allows for mail connection, blogs and forums. The material was transferred to the WIKI by the teachers.
Sustainability
What is the full duration of your project (from beginning to end)?: 
Less than 1 year
What is the approximate total budget for your project (in Euro)?: 
Less than 10.000 Euro
Specify: 
We did not need any special grant for the project
Is your project economically self sufficient now?: 
13, Deligianni street, 13562 Agii Anargyri, Athens, Greece
Since when?: 
08/2010
Transferability
Has your project been replicated/adapted elsewhere?: 
No
What lessons can others learn from your project? (max. 1500 characters): 
That ICT is an excellent psycho-pedagogical tool and can effectively be used to develop students holistically.
Are you available to help others to start or work on similar projects?: 
Yes

Augmented irreality

Project Location
Country: 
Italy
City: 
Roma
Organization
Organization Name: 
Chiara Passa
Organization Type: 
School
Specify: 
New media artist
Website
http://www.chiarapassa.it/videoenglish.html
Project Type
Education from 19 to 29 years
Project Description
Description Frase (max. 500 characters): 
Augmented irreality è un'installazione interattiva, dove l'utente attraverso matrici di carta, può interagire a 360° con oggetti che incontra in un'ambientazione simulante un software 3-D.
Project Summary (max. 2000 characters): 
"Augmented irreality", è una video installazione interattiva che si sviluppa su tre pareti e il pavimento. L'opera (costruita con Artoolkit in Quartz Composer) pone lo spettatore all'interno di un software 3D, collocandolo specificatamente nella visuale: "˜finestra-telecamera'. L'utente attraverso l'uso di matrici (aventi vari pattern) stampati su quadrati della dimensione di un palmo di una mano, può manovrare, spostare, rimpicciolire, rimuovere ed interagire a 360 gradi gli oggetti tridimensionali che incontra sugli assi cartesiani x, y e z del simulato software. L'ambientazione ricrea un appartamento tridimensionale in costruzione, che lo spettatore stesso, contribuisce a personalizzare attraverso i propri movimenti. Anche "Augmented irreality", come altre video installazioni della serie: "Live Architecture", si basa sul concetto di "super luogo", dove quest'ultimo è autonomo, performativo e si muove oltre la propria funzionalità . La video installazione fa riflettere sull'idea di irreale/virtuale e di come i nostri corpi nello spazio reale si relazionano sempre pi๠con questa sorta di dimensione/esperienza. "Augmented irreality", mette in luce il paradosso di come la realtà  aumentata, in verità , la diminuisca, sottraendo e modificando i livelli reali, aumenta l'irreale nella nostra dimensione reale. English v. at: http://www.chiarapassa.it/videography.html
How long has your project been running?
09/2010
Objectives and Innovative Aspects
What are the specific objectives of the project and what are the instruments used to achieve them?: 
"Live Architecture", si basa sul concetto di "super luogo", dove quest'ultimo è autonomo, performativo e si muove oltre la propria funzionalità . La video installazione fa riflettere sull'idea di irreale/virtuale e di come i nostri corpi nello spazio reale si relazionano sempre pi๠con questa sorta di dimensione/esperienza. "Augmented irreality", mette in luce il paradosso di come la realtà  aumentata, in verità , la diminuisca, sottraendo e modificando i livelli reali, aumenta l'irreale nella nostra dimensione reale.
Results
Describe the results achieved by your project How do you measure (parameters) these. (max. 2000 characters): 
2010 - e-Content Award Italy, second position at "Create your culture!". Sala Quaroni, Eur Roma.
How many users interact with your project monthly and what are the preferred forms of interaction? (max. 500 characters): 
Tutti
Sustainability
What is the full duration of your project (from beginning to end)?: 
More than 6 years
What is the approximate total budget for your project (in Euro)?: 
Less than 10.000 Euro
Is your project economically self sufficient now?: 
No
Since when?: 
09/2010
Transferability
Has your project been replicated/adapted elsewhere?: 
No
What lessons can others learn from your project? (max. 1500 characters): 
.
Are you available to help others to start or work on similar projects?: 
Yes
Background Information
Barriers and Solutions (max. 1000 characters): 
Ho costruito Augmented Irreality, con Artoolkit, che è una library per la realtà  aumentata utilizzabile in Quartz Composer (linguaggio di programmazione visuale di Apple). Ho inoltre utilizzato After Effect, Google Sketchup e Metasequia per disegnare gli oggetti tridimensionali e le ambientazioni che li contengono. Per realizzare Augmented Irreality, è necessaria una stanza di minimo 8 mq. con 4 pareti, 4 macbook-pro (OSX Leopard e Quartz Composer) con web-cam integrata e 4 videoproiettori digitali (2000 lumen).
Future plans and wish list (max. 750 characters): 
Moltissimi che riguardano la video installazione interattiva-partecipativa.