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The 3 C's (The Euro in us: a cultural and historical approach)

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The 3 C's represent the initial letters for: Currency, Coins and Culture. What is the relationship among these three words? The European currency (€, Euro) is something common to most of us who are part of the European Union. Being so, the illustrations in the notes and coins have a cultural, historical, geographical and educational background. It is an Etwinning project between Greece and Portugal.

1. Sommario progetto
Sommario: 

What does the title "The 3 C's" stand for? The 3 C's represent the initial letters for: Coins, Currency and Culture. What is the relationship among these three words? Currency and coins have a close relationship. They refer directly to economic or monetary issues. But what about Culture? Someone would wonder: "what educational value could have a series of coins or banknotes?" The European currency (€, Euro) is something common to most of us who are part of the European Union. Being so, the illustrations in the notes and coins have a cultural, historical and geographical background which, thus, have an enormous educational potential. From these everyday objects we can imagine and develop different projects. Students will get to know not only the history and culture of the partner's country but also share identities and understand diversity,"building bridges" between them. We feel that the Euro € entry in our lives brought anxiety and different reactions. Positive and negative, especially from the adults' side. But, here we'll try to do a cultural approach... Especially, in the middle of the global economic crisis in the bank and stock market field, this issue has become modern and catchy!!!

2. Paese (Città / Regione)
Stato: 
Greece
Città: 
Karatoula Ilias
3. Nome dell'organizzazione che presenta il progetto
Organizzazione: 
Karatoula Ilias Primary School
4. Tipo di organizzazione
Scegli tipo: 
Scuola
5. Coordinatore del progetto
Nome e Cognome: 
Christos Papandreou
E-Mail: 
papandr7@otenet.gr
6. Website
Il sito web del progetto: 
http://dim-karat.ilei.sch.gr/euro/euro.html and http://twinspace.etwinning.net/launcher.cfm?lang=en&cid=33107
7. Selezionate la categoria di appartenenza del vostro progetto
Youth Education Project. Select Project Users by age: 
Fino a 15 anni
Inserimento dei giovani nel mondo del lavoro: 
NOT Helping youth step in the job market
Creatività e Innovazione sociale: 
Creatività e Innovazione sociale
8. Da quando è funzionante il vostro progetto?
Da: 
08/01/2009
9. Obiettivi ed elementi di innovazione
Please explain the targets and the background of your project: 

Objectives Generally, the aims of the project are: to make students aware of some European aspects, to enlarge their knowledge as far as the common currency is concerned, to develop their English and I.C.T. skills, to exchange ideas and experiences and to promote respect and tolerance amongst different cultures.

Come, e con quali mezzi cerca di raggiungere gli obiettivi prefissati: 

Students will start by researching the European coins and banknotes of the partner's country. Then, they will produce a work on the history and culture of the other country, as well as share opinions on the similarities and differences in each other's living habits and beliefs. As regards the pedagogical approach, we followed the project-method development and its phases.

Quali opportunità/problemi affronta: 

Our project has close relationship with European active citizenship, European Culture, European Union and new opportunities in education. The new era which the € Euro currency opened has a great interest. It is very challenging as regards the way the Europeans will react in the future.

 

Please explain what is unique or special in your project: 

Although our project reminds coins or monetary issues, something which is far from our students' psychology, we try to take advantage of its European dimension and talk about culture, history, geography, European Union, active citizenship and our everyday lives. Especially, in the middle of the global economic crisis in the bank and stock market field, this issue has become modern and catchy!!! So this feature makes our project unique and innovative.

Our project becomes more amusing and educational as our students present their own interactive board game in both digital and printable version. So anyone can take advantage of it, even if they are not logged on the internet!!! You can find it in the attachments at the end of this page. Just unzip the attached folder with the name "game" and run the "euro1.htm" file. You can also download the zipped folder with the name "Euro Game". It is our printable version. Good luck and have fun!!!

10. Risultati
Describe the results of your project as per today: 

After our activities our pupils will have: ◊ Learned to work in groups and understand that teamwork is more effective, as they develop communication skills and sociability. ◊ Improved their I.C.T. and English skills and performance.At the end of the project, we hope our students feel motivated to continue exchanging ideas with each other. Moreover, we expect that they will have learned to understand and respect the others' opinion and values.

In che misura risponde ai bisogni degli utenti: 

Users can take advantage of a new and modern approach on European Union issues such as active citizenship. We also present amusing and interesting online games and exercises made by our students.

 

Quanti utenti interagiscono con il progetto mensilmente e in quale modo: 

This school year (2008-2009) my greek class interacted with a portuguese class. During this collaboration they exchanged information and experience about their everyday lives, their schools, their countries and talked about modern issues. We used the E-twinning platform an absolutely safe social networking place -free of charge- offered by the European School Network. This made our work and our collaboration easy and very productive. We also communicated each other via e-mail, the chat service of our platform. The Web 2.0 tools helped us so much!!! We created a protected work space http://twinspace.etwinning.net/launcher.cfm?lang=en&cid=33107 and uploaded our work there. Later on we builted a new web site http://dim-karat.ilei.sch.gr/euro/euro.html where we announced our working results. Of course many other users can visit our separate web site and tell us their opinion and do their proposals!!!

Descrivete in quale modo il progetto contribuisce a migliorare l'educazione e la formazione dei giovani: 

Our pupils found this project amusing and informative, as they learned new things about culture, economy, geography, using ICT tools. They also improved their computer and English skills. Some of them (the team leaders) had no problem, as they have a PC at their home. The others had a few problems (at the start) with the keyboard or how to search the internet and find the suitable sources. The more they practiced, the more they succeeded . At the end of the project they estimated the role of working in teams and its great value. They also realized the new role of Web 2.0 and what the potential of social networking is.

Descrivete in quale modo il progetto ha ottimizzato la partecipazione di professionisti, ragazzi, giovani o altri soggetti: 

Our teams consist of students coming from different countries and reflecting a socioeconomic and cultural variety. So, pupils from a Greek rural school communicate with an urban Portuguese college -via internet- and exchange information about their school life, their hobbies, their customs, their opinions and reactions about Euro €, our new common currency. During this process, our students realize that their lives look quite the same as they are citizens not only of the European Union, but of a universal community, as well. The globality of the mass media and the new technologies (I.C.T.) educate "digital literated" people who share or promote their experience, learn about others on the planet and try to understand other peoples' individuality and diversity. At the same time, they try to preserve their native and special habits, attributes and identities.

Descrivete in quale modo il progetto favorisce l'uso delle nuove tecnologie da parte di professionisti, ragazzi e giovani per lo sviluppo culturale e didattico: 

Already answerd above.

Descrivete i criteri che usate per misurate i risultati raggiunti dal vostro progetto: 

This project produces only positive outcomes. Anyone can take advantage of our material, our online excercises and online games. Moreover they can meet a new perspective of Europe and broaden their mind.

 

11. Sostenibilità
Indicate la durata complessiva del progetto: 
Meno di 1 anno
Is your project economically self sufficient now: 
No
12. Trasferibilità
Il progetto è stato replicato/adattato altrove: 
No
Che cosa possono imparare altri soggetti dal vostro progetto: 

History, Geography, Social Sciences, Arts, European Culture, ICT, foreign languages.

 

Siamo disponibili ad aiutare altri soggetti a sviluppare progetti o a migliorare progetti esistenti: 
Siamo disponibili ad aiutare altri soggetti a sviluppare progetti o a migliorare progetti esistenti.
13. Informazioni aggiuntive
Background: 

Christos (a greek primary school teacher) met Margarida (an English teacher) in Amsterdam, during a Comenius I.C.T. seminar and from the very first time we agreed on many things about our job. So i persuaded her to undertake with me this nice teamwork. I helped especially with the difficult software in order to support the web-site building.

Ostacoli: 

Margarida worked with 3 teams in Portugal, while Christos did the same with two teams in Greece. One of our first difficulty was the fact that Margarida had only one hour available for activities, while Christos could spend more than 3 hours per week, as the curriculum there allows 3-4 hours for cross-curricular and cross-thematic projects. The time difference was not a real problem as we could upload our scheduled tasks on the E-twinning platform (an absolutely safe social networking place -free of charge- offered by the European School Network.

Soluzioni: 

A solution to our first problem was to make a work plan from the beginning and follow it "to the letter". So we knew what we had to do, without sparing our time. As regards the teams, Christos gave the opportunity to George, Theoni and Anna to be the leaders, as they are very good in ICT field and could handle computers skillfully. They also helped their partners to overcome the initial problems with the keyboard (how to find the letters and pointing), the search engines and the software (Ms-Word and PowerPoint). Later they offered their place to the others in order to have their own experience with the PC. All of them collaborated and gave ideas about what to search and how to do it, about the context, the material, the quiz questions, how to construct their board game. Anna had the idea and draw the background for the Euro Currency Game!!! Of course Christos helped with the difficult software (Macromedia Flash 8 and FrontPage) in order to support the whole project. He also gave great help to Margarida in technical issues on PhotoShop 6.As regards our group's structure, we tried to achieve team diversity. So we included pupils (boys and girls) with communication, I.C.T. skills and of course with different capabilities and talents!!! Everybody in the team presented his opinion and all together contributed to our website's context, material and structure.

Future plans and wish list: 

Our future plan is to broaden our project, involving more schools or classes from all over Europe and share again our experience and ideas. This will make our project more effective and representable. The new technologies ICT, the Web 2.0 tools and their convenience will help us to make it true.

 

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cultivating.jpg38.98 KB
gap.jpg18.15 KB
save.jpg29 KB
game.zip628.05 KB
Euro_game.zip291.4 KB
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