Describe the results of your project as per today:
After our activities our pupils will have: ◊ Learned to work in groups and understand that teamwork is more effective, as they develop communication skills and sociability. ◊ Improved their I.C.T. and English skills and performance.At the end of the project, we hope our students feel motivated to continue exchanging ideas with each other. Moreover, we expect that they will have learned to understand and respect the others' opinion and values.
How does it fulfill the users’ needs:
Users can take advantage of a new and modern approach on European Union issues such as active citizenship. We also present amusing and interesting online games and exercises made by our students.
How many users interact with your project per month and what are the preferred forms of interaction:
This school year (2008-2009) my greek class interacted with a portuguese class. During this collaboration they exchanged information and experience about their everyday lives, their schools, their countries and talked about modern issues. We used the E-twinning platform an absolutely safe social networking place -free of charge- offered by the European School Network. This made our work and our collaboration easy and very productive. We also communicated each other via e-mail, the chat service of our platform. The Web 2.0 tools helped us so much!!! We created a protected work space http://twinspace.etwinning.net/launcher.cfm?lang=en&cid=33107 and uploaded our work there. Later on we builted a new web site http://dim-karat.ilei.sch.gr/euro/euro.html where we announced our working results. Of course many other users can visit our separate web site and tell us their opinion and do their proposals!!!
How has it improved the quality of educational and/or training services:
Our pupils found this project amusing and informative, as they learned new things about culture, economy, geography, using ICT tools. They also improved their computer and English skills. Some of them (the team leaders) had no problem, as they have a PC at their home. The others had a few problems (at the start) with the keyboard or how to search the internet and find the suitable sources. The more they practiced, the more they succeeded . At the end of the project they estimated the role of working in teams and its great value. They also realized the new role of Web 2.0 and what the potential of social networking is.
How has it improved the participation of professionals, children, youth and other stakeholders:
Our teams consist of students coming from different countries and reflecting a socioeconomic and cultural variety. So, pupils from a Greek rural school communicate with an urban Portuguese college -via internet- and exchange information about their school life, their hobbies, their customs, their opinions and reactions about Euro €, our new common currency. During this process, our students realize that their lives look quite the same as they are citizens not only of the European Union, but of a universal community, as well. The globality of the mass media and the new technologies (I.C.T.) educate "digital literated" people who share or promote their experience, learn about others on the planet and try to understand other peoples' individuality and diversity. At the same time, they try to preserve their native and special habits, attributes and identities.
How does it promote the use of ICT for the educational and cultural development by professionals, children and youth:
Describe how you measure (parameters) these results:
This project produces only positive outcomes. Anyone can take advantage of our material, our online excercises and online games. Moreover they can meet a new perspective of Europe and broaden their mind.