games

MicroEDU

To provide a platform of education opportunities for children who lack access to education through online to solve setbacks of onsite volunteering, and also a systematic and organised database of inno

1. Sommario progetto
Sommario: 

MicroEDU is an effort to engage all educators and learners through technology and, most importantly, to offer more learning opportunities to children who lack such opportunities (such as those from rural areas). MicroEDU provides a systematic database of educational games, pre-recorded lessons, slides, videos submitted by innovative teachers and students from all over the world. This makes it easy and convenient for people to learn and share. Teachers have the opportunity to share their innovative ideas in engaging students in learning while all students, including children who lack learning opportunities, have access to these education resources as well.

This is because we will be providing technology gadgets and internet access to these children who lack learning opportunities. Along with teacher and student volunteers who will be appreciated and honoured with certificates of recognition, we will also help prepare these children to take recognised exams in their respective countries.

As each submission by innovative teachers or students reach a certain quality and rating, or for each time somebody scored full mark for the ‘featured educational game’ , MicroEDU will receive a certain amount of funding from Corporate Sponsors, and we will provide them with great advertisement and publicity services.

We also provide an opportunity for people from rural areas to market their products (handicraft etc.) online. This is also a means of fair trade (as they are frequently exploited by middleman when selling their products) and to develop entrepreneurial skills among these people. Individuals and small enterprises can also support us through purchasing these products. These small enterprises will receive publicity as well. Thus, we can ensure the sustainability of our project and continue to help more children from other parts of the world to have more learning opportunities.

We believe that education is a means to eradicate poverty. With technology, we shall build a bridge to reach out to children who lack learning opportunities, while connecting all educators and learners.

2. Paese (Città / Regione)
Stato: 
Philippines
Città: 
Philippines/Malaysia
3. Nome dell'organizzazione che presenta il progetto
Organizzazione: 
MicroEDU
4. Tipo di organizzazione
Scegli tipo: 
Scuola
5. Coordinatore del progetto
Nome e Cognome: 
Soo Jin Yun
E-Mail: 
jasmines0405@gmail.com
7. Selezionate la categoria di appartenenza del vostro progetto
Youth Education Project. Select Project Users by age: 
Fino a 18 anni
Inserimento dei giovani nel mondo del lavoro: 
Inserimento dei giovani nel mondo del lavoro
Creatività e Innovazione sociale: 
Creatività e Innovazione sociale
8. Da quando è funzionante il vostro progetto?
Da: 
31/12/2008
9. Obiettivi ed elementi di innovazione
Please explain the targets and the background of your project: 

It all started when 15 students from across the Asia Pacific are selected to attend the 1st Asia Pacific Microsoft Innovative Students’ Forum in Kuala Lumpur, Malaysia in conjunction with the Teachers’ Conference. Soo Jin Yun, a Malaysian, and Johanna Leibandoy, from Philippines, are partners in this project idea. The project idea is then awarded a 1500-USD micro-grant by Microsoft Corporation. Soo Jin Yun is currently on scholarship for the Sprout e-course to be assisted by TakingITGlobal to make this project a success.

Our mission is to advocate education for all, adopt an equitable use of technology, and work towards poverty eradication. Our vision is that all children and youths will gain education opportunities and be involved in youth participation as well as to benefit from the use of technology, and to have an awareness on fair trade and enterprise.

Come, e con quali mezzi cerca di raggiungere gli obiettivi prefissati: 

We call this the 21st century—an era of globalisation and advancement in technology. To quote Jimmy Carter, “Globalization, as defined by rich people like us, is a very nice thing... you are talking about the Internet, you are talking about cell phones, you are talking about computers. This doesn't affect two-thirds of the people of the world…”

The integration of technology in education is a noble intention, but in reality this will most likely only benefit students who are studying in big cities and prestigious schools. What about those children who do not even have sufficient education opportunities? Be it the urban poor or children from rural areas, many still encounter the lack of access to education due to factors such as daunting journey/inconvenience of transport to school, unable to enroll in schools, lack of teachers etc. Some children do attend school but are highly dependent on the availability of teachers who would want to volunteer at certain times, and this often results in not having regular, frequent and sufficient number of lessons. In addition, they are rarely involved in healthy competitions and exposure to more learning experiences to be able to improve themselves. It is imperative to provide them a situation conducive for effective learning.

On the other hand, we have students who have easy access to technology like computers and the internet. Yet, many of them only use them for addictive games, social networking sites and such. They either lack the initiative or the information to explore the possibility of the role of technology in providing a systematic database of educational resources as well as in youth participation. Some are eager to involve themselves in youth participation but lack opportunities or are unable to commit due to various reasons.

On top of that, we have educators around the world who have devised innovative methods in teaching. While some of them have received recognition of some form, others may have been doing this for a long time and yet they did not receive support from their school/local authorities. Educators today are gradually pioneering the reform of teaching methods to engage students in learning. However, most of these efforts and initiatives are done individually or within a small group of educators. What is needed now is a platform for the exchange of ideas between different communities of educators, the compilation of these ideas, and to share their innovations to benefit more learners instead of just a limited number of their own students. These educators and teachers need a platform that supports their efforts and initiatives too.

Education, technology, youth participation and support for the generation of innovative teachers are the key issues integrated into my project idea. We believe that education is a means to eradicate poverty too. With technology, we shall build a bridge to reach out to children who lack learning opportunities, while connecting and encouraging the involvement of all educators and learners.

Quali opportunità/problemi affronta: 

After attending the Asia Pacific Microsoft Teachers’ Conference and Innovative Students’ Forum, we realized that there are many teachers who are seeking innovative methods in teaching, but sometimes not all of them are given the opportunity to showcase their effort and share their ideas to be applied in other schools, communities or even other countries. We want to provide teachers with the opportunity to share and showcase their ideas, as well as students to access these educational resources. Students do not have to search randomly online because we arrange them in a systematic database.

While countries in the Asia Pacific are working towards the MDG of Education for All, and the use of technology in education is given more attention, there are still marginalised communities or children who lack education exposure.

Schools may be built but the lack of human resource for teachers in those areas and/or inconveniences in access (transport etc) to the schools are factors that these children are still being left behind.

In Phillipines, some children only get to attend school for 3 days a week because the place they are living in is too inconvenient for teachers to come in every day.

Besides that, in certain parts of East Malaysia, there have been cases on girls being raped by loggers on the way to school and some students dropped out of school because it takes a long boat ride to reach the school. Other times, some children who did attend school and who are able to communicate in English, ended up making handicraft in their own villages nevertheless.

Intervention is needed for an alternative platform to provide opportunities for these children. In terms of education, we can utilise technology so that helpful teachers/students are able to reach out to these children. This is also a systematic and organised database of resources for all educators and learners. Besides that, it is a platform for them to learn small entrepreneurial skills by doing online selling of handicraft, and avoid going through a middle man.

Please explain what is unique or special in your project: 

Our project is a cross-national project by two people of different nationalities. We start our pilot project in Philippines but look forward to expanding it to other communities in Asia Pacific. Our project idea is also acknowledged by the highly recognized Microsoft Corporation.

Children who lack access to education are usually helped by teachers who volunteer to teach, donations etc. But most of the time, teaching is not done on a regular basis or not as frequent as the normal schooling programme as there may be inconvenience for teachers or volunteers to get transport to the area, the money needed to travel, and most of all the time commitment.

Our project fully utilizes technology to bridge the gap. To solve the inconveniences stated above, we are using technology to bridge the gap. Educators and learners can connect with those children through the internet conveniently.

Our project is built upon the basis of involvement from various stakeholders, professionals, children, youth, corporate support, and anyone in this world who cares. (Details mentioned at section 12.5 of this proposal)

Our project also makes using the internet more meaningful to our stakeholders.

Our project is possible to be done on a long-term basis, and is able to expand as we gradually bring this benefit to more and more communities who need it. It is not only sustainable, it can gradually expand to a regional or international level, and thus widen the range of people who can benefit from our project.

10. Risultati
Descrivete in quale modo il progetto ha ottimizzato la partecipazione di professionisti, ragazzi, giovani o altri soggetti: 

The nature of our project requires active participation from various stakeholders.

Professionals, namely teachers or educators, have an opportunity to showcase their ideas at an international level. They can share their innovations and teaching methods to benefit other schools/communities/countries. Many teachers have been working on applications of technology in education but remain unknown to the society and world, and some of them do not receive enough support. They can now also learn from other teachers sharing the same dedication towards technology in education and help one another to improve current innovations.

Children from rural areas or urban poor who lack access to education will now receive an opportunity to learn online when resources are not available. Children can now learn from the online volunteers consisting of teachers and youths and also search for their own resources in our database. As our project expands in the future, these children are able to connect with children from other communities who are in similar situations. Children can also help their parents to market their products (such as indigenous handicraft etc.) at our online store.

Youths have the opportunity to become volunteers who will make an impact to the lives of those children. They can prepare prerecorded lessons/educational games etc or similar innovations like the teachers’ and submit it to our database to benefit the children. This will also benefit their character building and we will award certificates to acknowledge their contributions. Youths play a part in making the environment conducive for learning for all.

As each submission by innovative teachers or students reach a certain quality and rating, or for each time somebody scored full mark for the ‘featured educational game’ , MicroEDU will receive a certain amount of funding from Corporate Sponsors, and we will provide them with great advertisement and publicity services.

Individuals and small enterprises can also support us through purchasing these products. These small enterprises will receive publicity as well. Thus, we can ensure the sustainability of our project and continue to help more children from other parts of the world to have more learning opportunities.

Other stakeholders include Silliman University, Youth Organizations, Teachers Organization, Partner School, Students, Parents, Teachers, Principal, Local Industries, Volunteer Students, Volunteer Teachers, Internet Provider, Computer Shop, School Supplies Shop, Local Corporations, Department of Education, Municipality Mayor, Municipality Councilors, Local Media, Online Media

Descrivete in quale modo il progetto favorisce l'uso delle nuove tecnologie da parte di professionisti, ragazzi e giovani per lo sviluppo culturale e didattico: 

This is being described in the previous sections. Our project is not only relevant, but the core rudiments of it correspond to the promotion of the use of ICT for the educational and cultural development by professionals, children and youth.

Everyone gains personal benefits as well as uses ICT for a good cause.

11. Sostenibilità
Indicate la durata complessiva del progetto: 
Più di 6 anni
Indicate il costo di massima del vostro progetto (in Euro): 
Meno di 10.000
Come è finanziato il vostro progetto: 
Pubblicità
Is your project economically self sufficient now: 
No
12. Trasferibilità
Il progetto è stato replicato/adattato altrove: 
No
Che cosa possono imparare altri soggetti dal vostro progetto: 

Youths nowadays tend to complain about not having laptops or sufficient technological gadgets at school but we wish to remind everyone of the children who do not even have the chance to receive sufficient education.

All our stakeholders, educators, professionals, learners, youths, students and people in this society can surely learn a lot. (Details mentioned at the other section).As mentioned, we hope to expand this project to benefit other communities of children who lack education opportunities too.

Siamo disponibili ad aiutare altri soggetti a sviluppare progetti o a migliorare progetti esistenti: 
Siamo disponibili ad aiutare altri soggetti a sviluppare progetti o a migliorare progetti esistenti.
13. Informazioni aggiuntive
Background: 

It all started when 15 students from across the Asia Pacific are selected to attend the 1st Asia Pacific Microsoft Innovative Students’ Forum in Kuala Lumpur, Malaysia in conjunction with the Teachers’ Conference. Soo Jin Yun, a Malaysian, and Johanna Leibandoy, from Philippines, are partners in this project idea. The project idea is then awarded a 1500-USD micro-grant by Microsoft Corporation. Soo Jin Yun is currently on scholarship for the Sprout e-course to be assisted by TakingITGlobal to make this project a success.

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1,2 Buckle my shoes

Preschool-aged children have been involved with concrete materials and hands on activities in order to build pre-math skills.

1. Sommario progetto
Sommario: 

‘1, 2 buckle my shoes’ is a project based on early mathematics. Preschools from Poland, Malta, Scotland, Iceland, Spain, Italy, Romania, Lithuania and Canada, U.S.A, and England are participating in the project. A mathematical topic was planned for each month. Enumeration, comparing activities, adding, measures, space and position, shapes, comparisons, and classifications topics were carried out by the partners. Lesson plans were discussed and results of work exchanged at the end of each month. Different methodologies were observed and discussed. Young children learn best when they are allowed to construct a personal understanding based on experiencing things and reflecting on those experiences. A set of topics, ‘Maths around us’ was planned and the children explored ‘Maths and our Toys’, Maths in the shops’, ‘Maths at Christmas time’, ‘Maths in the streets’, ‘Maths in the kitchen’, ‘Maths in the garden’, Maths in the gym’ and ‘Maths and water’.

The children performed a series of hands-on mathematical activities. They prepared mathematical crafts, drawings and take digital photos and video clips to share with each other. They actively participated in the preparation of presentations of activities they want to share with their new friends.
Children were encouraged to invent and play games whilst they learnt to follow rules. 
Children played online games and acquired ICT skills.
Video conferencing were held where children shared their experiences, sang number rhymes and heard the numbers in partner’s different languages. 
To realize this vision the project team worked together to raise awareness of the importance of mathematics in early education, sharing sound pedagogical approaches to mathematical teaching and learning and developing essential resources to support high quality equitable mathematical experiences for all young children. The project team shared their expertise in ICT and new ICT programs were explored. Children joined in creating mathematical digital puzzles and games. A <a href=" http://moodlepp5.webhost.pl/moodle/index.php?lang=en_utf8 "target="_blank"> Moodle platform </a>
was created where games, puzzles and interactive books were prepared for the children to access. Different European cultures and languages were also introduced to the children. The young children involved have had their natural self focus expanded to be inclusive of others and started the process of developing the early concepts of belonging to a wider national and international community with rich and diverse cultural and linguistic backgrounds. The Wiki" created to publish and share the outcomes shows clear examples of the above but equally demonstrates through video and digital photos the confidence, motivation and early independent learning skills the children acquired. Children and staff in all partner schools have accessed and experienced an eclectic array of ICT, improving skill and experience levels exponentially as the project progressed. The shared team working of the staffs in all schools has been an enormous advantage in pedagogical advancement and staff development. The ICT developments in our early stage classrooms achieved through this collaborative eTwinning project shows a very high level of skill and experience for both children and staff.
 
2. Paese (Città / Regione)
Stato: 
Malta
Città: 
Fgura
3. Nome dell'organizzazione che presenta il progetto
Organizzazione: 
St Thomas More College Fgura Primary
4. Tipo di organizzazione
Scegli tipo: 
Scuola
5. Coordinatore del progetto
Nome e Cognome: 
Marianne Schembri
E-Mail: 
miriam.schembri@gmail.com
6. Website
Il sito web del progetto: 
http://twinmath.wikispaces.com/
7. Selezionate la categoria di appartenenza del vostro progetto
Youth Education Project. Select Project Users by age: 
Fino a 10 anni
Inserimento dei giovani nel mondo del lavoro: 
NOT Helping youth step in the job market
Creatività e Innovazione sociale: 
NOT in Creativity and Social Innovation
8. Da quando è funzionante il vostro progetto?
Da: 
17/09/2007
9. Obiettivi ed elementi di innovazione
Please explain the targets and the background of your project: 

 

 
Aims
Children will master pre-math skills
Children will foster essential skills like critical thinking, observation, problem-solving, and communication.
Children from partner schools will motivate each other.
Logical thinking skills will be encouraged
Good mathematical experiences will be provided
Pedagogical issues will be exchanged
Children will develop their skills in ICT
Children will become aware of different European cultures and languages.
Children will have fun!
 
Come, e con quali mezzi cerca di raggiungere gli obiettivi prefissati: 

 

The project encourages innovation in pedagocical methods and materials. The teachers explore international methodologies. A bank of mathematical resources is created which is available to all interested teachers through our wiki. Learning is enjoyable and successful, personal and something which the children can identify. Children and staff from the different schools have highly motivated each other. Along with mathematicals, Ict is central to our project. The children are introduced and have accessed different tools and equipment. Self esteem and personal development was achieved with the use of video cameras and digital photos.
Quali opportunità/problemi affronta: 

 

The partner schools has got pupils from different races, cultures and religions. There are different social classes. Through this project we can reach the parents by motivating them. They can also use the ICT resources on our moodle with their children at home.
We also strive for our students to learn in a pleasant, enjoyable and safe school environment and develop holistically the full potential of each and every child. Working with a European dimension we will get better results through sharing pedagogical issues and methodologies. Children as well as the pedagogical staff will be more motivated. All the students and partners will be exposed to different European languages and cultures. The level of ICT skills will rise in all partner schools
 
 
Please explain what is unique or special in your project: 

 

The pedagogical issue was a special point in our project.
The schools contributed to the structure that situated their curriculum. Each school addresses the outcomes differently. They were flexible to adapt the topics to their national curriculum. We got ideas from all over Europe. We found out that we all think in the same way. If one enters our wiki one can try our work examples and practices. It is like a teacher training course for international schools.
Another special and unique point was the ICT skills the children and teachers included acquired. Teachers shared ICT skills and tools. Tutorials on Web2.0 tools which can be found on our moodle platform were prepared and shared by the teachers. The teachers were enthusiastic and motivated each other in trying out new tools. A special section on our moodle platform is called ‘Time for Children’ were games, jigsaw puzzles, quizzes and interactive books were prepared with the children’s participation. In order to comply with internet safety, assessors have to register to enter the moodle platform. Online games were followed up with hands on activities. 
 
10. Risultati
Describe the results of your project as per today: 

 

A wiki  http://twinmath.wikispaces.com/ with all our results can be accessed. This is a bank of resources which can be used by other teachers and parents.
 
The children have enjoyed innovative and creative mathematical activities. Learning was enjoyable and successful.
Thinking skills were encouraged. Children fostered skills like critical thinking, observation, problem-solving and communications.
The project has encouraged innovations in pedagogical methods and materials.
The partnership has facilitated communications between different countries.
The children have acquired Ict skills through the use of online games prepared by the teachers.
Parents were encouraged to access the wiki and use  <a href=" http://moodlepp5.webhost.pl/moodle/index.php?lang=en_utf8 "target="_blank"> the moodle </a> with their children.
Descrivete in quale modo il progetto contribuisce a migliorare l'educazione e la formazione dei giovani: 

 

The pedagogical exchanges with other European teachers have reinforced the variety of approach, quality and creativity of all the teaching staff involved. Staff motivation is high and the professional development through the exchange of ideas has added a quality dimension to all the classrooms involved. The children have engaged with others through their shared activities and the complex concepts of understanding similarity while celebrating difference have been initiated. The young children involved have had their natural self focus expanded to be inclusive of others.
Engaging in curriculum development with our partner schools across Europe opened new exciting possibilities in delivery of key curriculum objectives in many areas within and out with mathematics. Engagement in this eTwinning project with many European partners provided opportunities for cultural understanding, citizenship, language development, art and craft, technology and enterprise education all within the context of international education.
 
Descrivete in quale modo il progetto favorisce l'uso delle nuove tecnologie da parte di professionisti, ragazzi e giovani per lo sviluppo culturale e didattico: 

 

Children and staff in all partner schools have accessed and experienced an eclectic array of ICT, improving skill and experience levels exponentially as the project progressed. Specifically in all partnership schools these include internet explorer and search engines such as Google, presentation software including Power Point and PhotoStory3, communication tools including email, digital photography and digital video, interactive online games, Smart Board interactive activities and etc. Staff communication, pedagogical exchanges and project development has been facilitated through email and Wikis and pedagogical exemplars using video and presentation tools. Staff development in the use of ICT tools and also creative learning and teaching methodologies has been a significant and highly successful element within this project. Using pupil peer to peer support for the development of ICT skills and outcomes contextualized in team working between pupils has been a revelation and a transferable technique across the curriculum.
Descrivete i criteri che usate per misurate i risultati raggiunti dal vostro progetto: 

 

We assess the children development and progress. We take feed back from parents, children and other teachers.
11. Sostenibilità
Indicate la durata complessiva del progetto: 
Da 1 a 3 anni
12. Trasferibilità
Il progetto è stato replicato/adattato altrove: 
Si
Specifica: 

 

Some of the schools have continued the project by applying for a Lifelong learning Comenius grant. It has also been presented to other European pre-primary teachers at an eTwinning Pedagogical development workshop in Warsaw. It is used in our countries as an example of best practice of an eTwinning project.
Che cosa possono imparare altri soggetti dal vostro progetto: 

 

Maths can be fun and enjoyable to the children.
Maths can be creative and innovative.
Practical activities can be copied.
Ict skills can be taught to young children of 3 to 6 years old.
Tutorials on ict tools can be accessed on our
 <a href=" http://moodlepp5.webhost.pl/moodle/index.php?lang=en_utf8 "target="_blank"> Moodle platform. </a>
 
Siamo disponibili ad aiutare altri soggetti a sviluppare progetti o a migliorare progetti esistenti: 
Siamo disponibili ad aiutare altri soggetti a sviluppare progetti o a migliorare progetti esistenti.
13. Informazioni aggiuntive
Background: 

 

This is an etwinning project. Partners from Malta and Scotland started working on eTwinning projects in 2005 whilst partners from Poland and Spain had been working on other eTwinning projects. Malta and Poland joined together and invited the other partners to continue the partnership. They worked together on another project. Afterwards Malta and Poland started this project and invited past partners and new partners to have a wide range of schools from all over Europe.
Future plans and wish list: 

 

Comenius project will continue for another year. Alongside maths and Ict skills, traditions have been added as topics.
We are planning a new project for the coming year and we will continue with the partnership. We enjoy working in the eTwinning sphere as we have developed professionally and acquired a lot of ict skills. We would like to try out more web 2.0 tools and their use in pre-primary classes.

 

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